virtual reality

By Heather Mack January 25, 2017
Pediatricians administering vaccines may try direct their young patients’ attention to colorful posters or don a puppet to get them focused on something – anything – other than the shot they were being given. But, this being 2017, a recent pilot study suggests doctor’s office child diversions may start going virtual. In a study of 244 children at Sansum Clinic locations in Santa Barbara and...
By Heather Mack December 5, 2016
For people who have had an amputation, the phantom pain they experience in the missing limbs is as real as any other pain. However, treating pain at a source that is no longer there has long baffled scientists, and many existing therapies, including the use of implantable nerve stimulators or medications, offer no relief for many phantom pain sufferers. But a new study shows augmented reality may...
By Heather Mack September 30, 2016
What does the next generation health consumer look like? If you ask the folks at Health 2.0 in Santa Clara, it depends on the technology you give them to make healthy choices.   In a session at focused on the consumerization and disruption of traditional care models, we heard from several providers, startups and established medical device makers on the new digital health tools they are equipping...
By Jonah Comstock September 29, 2016
Sharecare has made another acquisition, buying virtual reality company BioLucid for an undisclosed amount. BioLucid's technology, which uses virtual tours of the body to educate patients, will be incorporated into Sharecare's growing stable of patient engagement tools, but the company will also continue to operate out of its Sarasota, Florida office under the name "Sharecare Reality Lab". “Visual...
By Heather Mack July 12, 2016
Eye-tracking and gesture sensors are set to mark the next stage of innovation in machine design, according to new data from ABI Research. Just like touchscreens took over where the hand-controlled PC mouse left off, sensor technology is will change the way people interact with machines and systems. Bolstered by the ability to integrate with smartphone and tablet sensors, ABI forecasts the...
By Jonah Comstock May 23, 2016
The Stanford University School of Medicine and the Stanford Virtual Human Interaction Lab will collaborate on a small clinical trial investigating the possibilities for virtual reality in treating conversion disorder. Participants will use special software developed by the VHIL, combined with the Oculus Rift, to inhabit a virtual avatar body. Conversion disorder, also known as functional...
By Jonah Comstock February 17, 2016
MindMaze, a Swiss company that uses virtual reality to help stroke victims through their recovery, has raised $100 million in funding to bring its product to the United States. The Hinduja Group, a global conglomerate that has invested since the company's early stages, led the round. The company's software uses optical motion tracking, similar in form factor to the Microsoft Kinect. For stroke...
By Jonah Comstock October 1, 2014
How can digital and mobile technology transform the stationary bike experience to make it more like riding an actual bike? This is a question that a handful of digital health startups have tried to address recently, but London-based Zwift has a new approach: a stationary bike MMO, or massively multiplayer online game. According to a report in the Wall Street Journal Digits blog, the company is ...

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