biofeedback

By Jonah Comstock May 21, 2019
Boston Children’s spinout Mightier, which makes biofeedback games to help children improve their emotional resilience, has raised $6.6 million in Series A funding, bringing the company’s total funding to $10.1 million. Foxkiser led the round, with additional contributions from new investors Asset Management Ventures and FundRx, and existing investors including Founder Collective, Slow Ventures...
By Jonah Comstock June 22, 2018
Mightier, a Boston Children’s Hospital spinout that makes biofeedback video games to help children with emotional regulation, has raised $2.4 million in seed funding. Slow Ventures led the round, with additional participation from Bolt, Founder Collective, Project 11, and angel investors. The round brings the company’s total seed financing to more than $3.7 million. The Mightier system, which...
By Aditi Pai March 18, 2014
Atascadero, California-based brain training technology maker SenseLabs (formerly Neurotopia) raised $4 million, according to an SEC filing. The company has developed a tool to help athletes train themselves to be mentally stronger. To use the device, SenseLabs users wear its a brain sensing headset to  gather data the brain's electro-chemical activity, according to an old report from P3 Lab,...
By Jonah Comstock July 9, 2013
Galvanic, a Dublin-based startup, has created a Bluetooth-enabled galvanic skin response sensor that's also a game controller. The product, called the PIP sensor, is designed to help users learn to reduce their own stress through gamified biofeedback. The company is currently crowdfunding the device through Kickstarter. UPDATE: Galvanic made their $100,000 funding goal, with 15 hours left in...
By Jonah Comstock February 4, 2013
The National Center for Telehealth and Technology (T2), an agency of the Department of Defense, has been introducing online and mobile health tools for people in the military, veterans, and their families since 2008. Their newest offering, BioZen, is an effort to get ahead of the trend of personal sensors and provide a free mobile tool to help people use those sensors to improve their health...