video games

By Dave Muoio 05:39 pm June 15, 2020
After years of waiting, Akili Interactive has finally received FDA De Novo marketing authorization for EndeavorRx, its video-game digital therapeutic for children aged 8 to 12 years with ADHD. This is the first game-based therapeutic that the FDA has greenlit for any condition, the regulatory agency noted in its announcement. It is also the first authorization for Akili, which has a handful of...
By Dave Muoio 01:25 pm June 3, 2020
Medical-training video game-maker Level Ex has added new levels to two of its mobile games that are designed to help providers practice for challenged COVID-19 patient scenarios. The new additions are available as a free update to the company's Airway Ex and Pulm Ex games, and were developed using support from a Johnson & Johnson Institute educational grant. To build them, the company said...
By Dave Muoio 07:50 pm February 24, 2020
A full transcript of STARS-ADHD — the pivotal trial of Akili Interactive’s video game-like pediatric attention deficit treatment — has been published in The Lancet Digital Health journal, providing onlookers a clear view of data fueling the digital therapeutic company’s pending FDA submission. The writeup echoes topline findings first unveiled by the company in December 2017: compared to a...
By Dave Muoio 02:54 pm August 7, 2019
Medical education and training game maker Level Ex is tackling the final frontier in its latest project for NASA, the startup announced today. With the help of a newly announced grant from the Translational Research Institute for Space Health (TRISH) at Baylor College of Medicine, Level Ex will be working over the next 12 months to lay the groundwork for virtual simulations and scenarios that...
By Dave Muoio 12:13 pm May 29, 2019
The summer of 2016 was dominated by a digital wellness app that few saw coming: Pokémon Go, a mobile game that used GPS and augmented reality to encourage players to explore real-world locations. And while the initial spike of mainstream consumer interest dropped off within a few months, The Pokémon Company and app developer Niantic (a Google spinout) have gradually won players back with content...
By Dave Muoio 12:25 pm March 14, 2019
Over the past few years, video game development studio Level Ex has put out a small handful of educational mobile games designed to simulate complex patient cases and procedures for doctors. So far, these games have been designed for physicians practicing pulmonology, airway intubation, anesthesia and gastroenterology, leaving some of the company’s biggest fans itching for a game focused on their...
By Dave Muoio 03:06 pm August 20, 2018
A recent small study published in Nature’s Translational Psychiatry journal observed a change in the brain networking and behavior of boys receiving a video game-based treatment for ADHD. Conducted in Singapore, the study was conducted as part of a larger controlled investigation of boys with ADHD. It compared an intervention group of 18 participants (mean age 9 years) to a control arm of 11...
By Dave Muoio 09:59 am August 9, 2018
Boston-based digital therapeutics company Akili Interactive Labs announced this morning that it has added an extra $13 million to its previously announced Series C financing. Together, this brings the company’s 2018 funding to $68 million, and its total backing to just over $140 million. The additional investment from CLSA, Omidyar Technology Ventures, Digital Garage Group, and Fearless Ventures...
By Jonah Comstock 02:02 pm June 22, 2018
Mightier, a Boston Children’s Hospital spinout that makes biofeedback video games to help children with emotional regulation, has raised $2.4 million in seed funding. Slow Ventures led the round, with additional participation from Bolt, Founder Collective, Project 11, and angel investors. The round brings the company’s total seed financing to more than $3.7 million. The Mightier system, which...
By Dave Muoio 02:19 pm May 15, 2018
A recent investigation of seniors with mild cognitive impairment suggested that pairing regular exercise with mental stimuli — in this case, screens depicting a virtual bike ride or an exercise-driven video game — could lead to greater cognitive benefits than prescribed exercise alone. As the final qualifying sample consisted of just 14 seniors, however, the researchers noted that a larger...