virtual reality

By Dave Muoio 03:22 pm May 29, 2020
The leading digital health narrative emerging from the COVID-19 pandemic has been the rise of telehealth and live video consultations as a reliable modality for delivering care. In many ways, it was a case of preparation meeting opportunity – years of pilot programs, platform refinements, public funding projects and a number of very well established players all ready to adapt and expand when...

Professor Shafi Ahmed, chief medical officer and cofounder of Medical Realities, said: “We saw a need for a central credible repository of information for healthcare workers."

By Tammy Lovell 09:54 am April 29, 2020
UK-based health tech firm Medical Realities has launched a free online resource to train healthcare workers in essential, safe and core practices for COVID-19. The resource, called Covid med ed, brings together training, research and guidelines for medical students, the NHS and healthcare professionals worldwide. Features include access to latest COVID-19 guidelines, reviews of the latest...

Credit: Oxford VR

By Tammy Lovell 09:06 am April 24, 2020
Oxford VR’s automated virtual reality therapy has been featured in the latest NHSX Global Digital Exemplar (GDE) blueprint details. Its programme has been integrated into NHS Improving Access to Psychological Therapies (IAPT) services since April last year. The firm, which is a spinout from Oxford University’s department of psychiatry, played an instrumental role in creating the NHSX GDE...
By Dave Muoio 01:20 pm April 23, 2020
XRHealth, a virtual reality health application and services startup, has raised $7 million in a new funding round. The raise comes from Bridges Israel, Flint Capital and 20/20 HealthCare Partners. WHAT THEY DO The startup, which previously went by the name VRHealth, has developed a number of health applications for its VR platform. These offerings include virtual experiences for pain management,...

Credit: Unsplash

By Tammy Lovell 03:59 am April 1, 2020
London-based FundamentalVR, a digital health company that uses virtual reality (VR) to help train surgeons, today announced the expansion of its educational platform Fundamental Surgery. Its new education modality @HomeVR brings educational simulations, accredited by the American Academy of Orthopaedic Surgeons and the Royal College of Surgeons, to standalone VR headsets such as Oculus Quest and...
By Laura Lovett 03:23 pm February 12, 2020
On March 1, XRHealth plans to launch its first virtual reality telehealth clinic in eight states and Washington DC.  The new technology is set to bring VR therapy into the patient’s home by combining therapeutic software, telehealth support and a VR headset to deliver remote rehabilitation services. Patients can use this service for a number of conditions including traumatic brain injury, stroke...
By Dave Muoio 04:05 pm January 7, 2020
Editor's note: This story has been updated with additional statements from Pear Therapeutics. Pear Therapeutics pulled back the curtain this morning on a number of new deals between the prescription digital therapeutics maker and other tech companies or researchers. Ranging from virtual reality therapies to voice biomarker tech, the moves appear to be an effort from Pear to add new products to...

Credit: HTC DeepQ

By Dean Koh 12:54 am December 10, 2019
Taiwan National Defense Medical Center (NDMC) has partnered with DeepQ, a healthcare division of technology innovator HTC, to build the largest Mixed Reality (MR) anatomy classroom in Taiwan.MR is the combination of Virtual Reality (VR) and Augmented Reality (AR). Users can switch between real and virtual anatomy classroom environments, depending on the appropriate learning method. The team at...
By Laura Lovett 10:02 am November 26, 2019
A new use-of-concept study found that stroke patients given virtual reality therapy were consistent in completing the therapy and preferred a version which let them connect to others.  The study included both a multi-user version, which let participants interact with others remotely, and a single-user version, which they completed on their own. Participants that used a multi-user version of the...

NASA astronaut Scott Kelly checks out the Microsoft HoloLens aboard a space station on February 20, 2016. The device is part of NASA's project Sidekick, which is exploring the use of augmented reality to reduce crew training requirements and increase the efficiency with which astronauts can work in space. (Photo by NASA via Getty Images)

By Laura Lovett 01:25 pm November 8, 2019
Spending three years in an enclosed spacecraft with less than a handful of companions is a daunting task — not just physically but psychologically. However, that will be the reality for the crew going to Mars, a trip which is slated for some time in the next two decades.   “These people who travel with a small crew and small habitable body [face] psychological stress of that confinement and...